Teaching Activities from 2026
Oral History Project (for "Global Game Industries"), James Fleury
Curriculum and Instruction | Education | Film and Media Studies
Students will research a video game industry professional, develop questions about their career, interview them, edit the interview into a transcript, and discuss this process during an in-class presentation.
Strengthening Your AI Fluency: Building Community Resilience in an Era of Climate Change, Suzanne Loui
Curriculum and Instruction | Education
Through guided use of two AI platforms, Notebook LM and Gemini, the student will generate, analyze and evaluate ideas for implementing Pre-Disaster Hazard Mitigation and Community Resilience in a location of your choice.
Teaching Activities from 2024
Using GenAI to teach information literacy in Engineering Technical Writing, Lauren Todd, Eliot Boden, and Sam Lindgren
Curriculum and Instruction | Education | Science and Mathematics Education
Students will use GenAI to generate keywords to research their possible final project topics. Then students will use the library's quicksearch to find possible books, articles. Students will reflect on their research process throughout the class.