Date of Award

Spring 5-15-2015

Author's School

Sam Fox School of Design & Visual Arts

Author Department/Program

Graduate School of Art

Degree Name

Master of Fine Arts (MFA) in Visual Art

Degree Type

Thesis

Abstract

Relationships between humans and technology are at the core of my artistic research. Human-machine communication is defined by the technological level of the machines, but even more so by the way they are perceived by humans. Concepts of artificial life and artificial intelligence gradually have become part of the everyday life of growing numbers of people, and while there is an ongoing effort to design an increasingly anthropocentric technology, our minds also adapt to the new technological reality. Through immersive installations and sculptural objects my practice explores this reality. My artwork is designed to communicate with and stimulate the viewers, allowing them to examine their own perception of phenomena such as behavioral algorithms, artificial life and artificial intelligence. Not only does it provide an opportunity of self-analysis, it also facilitates a change in the way people conceptualize communication with machines.

Language

English (en)

Program Director

Patricia Olynyk

Program Director's Department

Graduate School of Art

Committee Member

Zlatko Cosic

Committee Member

Zlatko Cosic

Committee Member

Ron Fondaw

Artist's Statement

My background in computer science and bioinformatics inspires and informs my art-practice. I create sensorial experiences that explore the topics of posthumanism, human-object relations, interaction, evocation, and activation. I beleive that in a communication of human and non-human implied life and agency are created through empathy.

I take object relations into a poetic realm where meaning is formed by the act of communication itself. Through encounters with viewers the objects I create become evocative objects: they serve as emotional and intellectual counterparts that anchor memory, sustain relationships, and provoke new ideas. I try to create on a boundary where plastic turns into skin, where algorithms tease people, where color makes robots laugh.

Permanent URL: https://doi.org/10.7936/K7GT5KCQ

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