Date of Award
Spring 5-15-2015
Degree Name
Master of Fine Arts (MFA) in Visual Art
Degree Type
Thesis
Abstract
Relationships between humans and technology are at the core of my artistic research. Human-machine communication is defined by the technological level of the machines, but even more so by the way they are perceived by humans. Concepts of artificial life and artificial intelligence gradually have become part of the everyday life of growing numbers of people, and while there is an ongoing effort to design an increasingly anthropocentric technology, our minds also adapt to the new technological reality. Through immersive installations and sculptural objects my practice explores this reality. My artwork is designed to communicate with and stimulate the viewers, allowing them to examine their own perception of phenomena such as behavioral algorithms, artificial life and artificial intelligence. Not only does it provide an opportunity of self-analysis, it also facilitates a change in the way people conceptualize communication with machines.
Language
English (en)
Program Director
Patricia Olynyk
Program Director's Department
Graduate School of Art
Committee Member
Zlatko Cosic
Committee Member
Zlatko Cosic
Committee Member
Ron Fondaw
Recommended Citation
eruhimovitz, vita, "Talking to Boxes, Hugging Robots" (2015). Graduate School of Art Theses. ETD 29. https://doi.org/10.7936/K7GT5KCQ.
https://openscholarship.wustl.edu/samfox_art_etds/29
Included in
Art and Design Commons, Art Practice Commons, Digital Humanities Commons, Fine Arts Commons
Artist's Statement
My background in computer science and bioinformatics inspires and informs my art-practice. I create sensorial experiences that explore the topics of posthumanism, human-object relations, interaction, evocation, and activation. I beleive that in a communication of human and non-human implied life and agency are created through empathy.
I take object relations into a poetic realm where meaning is formed by the act of communication itself. Through encounters with viewers the objects I create become evocative objects: they serve as emotional and intellectual counterparts that anchor memory, sustain relationships, and provoke new ideas. I try to create on a boundary where plastic turns into skin, where algorithms tease people, where color makes robots laugh.
Permanent URL: https://doi.org/10.7936/K7GT5KCQ