Author's Department/Program
Computer Science and Engineering
Language
English (en)
Date of Award
1-1-2011
Degree Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Chair and Committee
Caitlin Kelleher
Abstract
Stroke is the leading cause of long-term disability among adults in industrialized nations, with 80% of people who survive strokes experiencing motor disabilities. Recovery requires daily exercise with a high number of repetitions, often without therapist supervision. Motion-based video games can help motivate people with stroke to perform the necessary exercises to recover. We explore the design space of video games for stroke rehabilitation using Wii remotes and webcams as input devices, and share the lessons we learned about what makes games therapeutically useful. We demonstrate the feasibility of using games for home-based stroke therapy with a six-week case study. We show that exercise with games can help recovery even 17 years after the stroke, and share the lessons that we learned for game systems to be used at home as a part of outpatient therapy. As a major issue with home-based therapy, we identify that unsupervised exercises lead to compensatory motions that can impede recovery and create new health issues. We reliably detect torso compensation in shoulder exercises using a custom harness, and develop a game that meaningfully uses both exercise and compensation as inputs. We provide in-game feedback that reduces compensation in a number of ways. We evaluate alternative ways for reducing compensation in controlled experiments and show that using techniques from operant conditioning are effective in significantly reducing compensatory behavior compared to existing approaches.
Recommended Citation
Alankus, Gazihan, "Motion-Based Video Games for Stroke Rehabilitation with Reduced Compensatory Motions" (2011). All Theses and Dissertations (ETDs). 547.
https://openscholarship.wustl.edu/etd/547
Comments
Permanent URL: http://dx.doi.org/10.7936/K7ZG6Q9R