Document Type
Technical Report
Publication Date
2005-05-05
Technical Report Number
WUCSE-2005-16
Abstract
This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to recreate the appearance of a traditional medium, such as charcoal or watercolor, this approach is a mixture of both photo-realism and abstraction. Artists use a process of abstraction to provide structural information about subjects that do not have clearly defined shapes, such as groups of leaves in a tree. For example, an artist will first use a color wash to approximate a group of leaves, then add detail on top of parts of this wash to indicate individual leaves. Similarly, we use an abstract shape that approximates the image of leaves clustered at the end of a branch. To prevent oversimplification, we add photo-realistic detail using a blending process. Inter-frame coherence is achieved by smoothly interpolating the abstract shapes as well as by the continuity inherent in the photo-realistically rendered detail.
Recommended Citation
Dudley, Nathan C. and Grimm, Cindy, "Non-Photorealistic Rendering of Algorithmically Generated Trees" Report Number: WUCSE-2005-16 (2005). All Computer Science and Engineering Research.
https://openscholarship.wustl.edu/cse_research/933
Comments
Permanent URL: http://dx.doi.org/10.7936/K7R49P3G