Document Type
Technical Report
Publication Date
2009
Technical Report Number
wucse-2009-19
Abstract
Skeleton descriptors are commonly used to represent, understand and process shapes. While existing methods produce skeletons at a fixed dimension, such as surface or curve skeletons for a 3D object, often times objects are better described using skeleton geometry at a mixture of dimensions. In this paper we present a novel algorithm for computing mixed-dimensional skeletons. Our method is guided by a continuous analogue that extends the classical grassfire erosion. This analogue allows us to identify medial geometry at multiple dimensions, and to formulate a measure that captures how well an object part is described by medial geometry at a particular dimension. Guided by this analogue, we devise a discrete algorithm that computes a topology-preserving skeleton by iterative thinning. The algorithm is simple to implement, and produces robust skeletons that naturally capture shape components. Under Review
Recommended Citation
Liu, Lu and Ju, Tao, "Geodesic grassfire for computing mixed-dimensional skeletons" Report Number: wucse-2009-19 (2009). All Computer Science and Engineering Research.
https://openscholarship.wustl.edu/cse_research/9
Comments
Permanent URL: http://dx.doi.org/10.7936/K7TT4P50