Document Type

Technical Report

Publication Date

1980-01-01

Filename

WUCS-79-2.pdf

Technical Report Number

WUCS-79-2

Abstract

VLSI technology provides and demands new ways of solving large scale computational problems. In light of this fact, a piplelined version of a real-time hidden surface elimination algorithm is proposed. The approach is tuned to the requirements of the VLSI technology: it is simple and regular, employs only local communciation, and attains a high degree of parallelism. The feasibility of the technique is demonstated for a computer graphics system where objects are defined in terms of planar triangular surface elements. A case is made in terms of the early 1980's technology.

Comments

Permanent URL: http://dx.doi.org/10.7936/K7KW5DDQ

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