Document Type
Technical Report
Publication Date
2002-11-28
Technical Report Number
WUCSE-2002-9
Abstract
We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combing images at different resolutions, producing a mip-map like structure with the different levels constructed from different images. The user controls the camera angles for which a given image is valid. The technique is also suitable for use on an object that will be animated.
Recommended Citation
Grimm, Cindy and Kowalski, Michael, "Creating View-dependent Texture Maps" Report Number: WUCSE-2002-9 (2002). All Computer Science and Engineering Research.
https://openscholarship.wustl.edu/cse_research/1165
Comments
Permanent URL: http://dx.doi.org/10.7936/K7P84981