Date of Award
Master of Fine Arts (MFA) in Visual Art
In retelling multiple stories of my research, this document serves as a quest to archive my interest in games as evolved systems of play that continue to manipulate the way we view literacy. In describing the subtly of these terms while examining the folkloric histories that contextualize the language of this media, I have doubly manipulated the form of my paper to be like a choose-your-own-adventure tale, reflecting the estrangement of time and authorship unique to the narrative space in games. Unlike the formal structures found in literature or cinema, games animate collaborative and nonlinear systems that return the craft of storytelling to its oral traditions, reciting old texts through new media. In this paper, the reader is urged to tread the demanding and twisted paths that I have created. However, given the limitations of my authorship and the freewill of the reader, like an open world sandbox game, I welcome deviations from the path, knowing that any sequence will eventually lead the reader to my conclusion that games are strange because of how they continue to revamp the path to higher education.
Program Director's Department
Graduate School of Art
Shipley, Jeremy, "Clairvoyant Learning: The Strangeness of Playing Games" (2015). Graduate School of Art Theses. ETD 47. https://doi.org/10.7936/K7JQ0Z6Q.