Date of Award
Master of Fine Arts (MFA) in Visual Art
This thesis examines the complex history of the sublime, specifically the sublime Void of the Romantics and the newer concept of the technological sublime. From there, I examine the genre of science fiction and it relationship to the sublime, the Void and the grotesque. I use specific examples such Stanley Kubrick’s 2001: A Space Odyssey, Andrei Tarkovsky’s Stalker, and a few others to better understand and apply these concepts. Beginning with these examples, I start to posit what role special effects play in how these films embody these philosophical concepts.
Building on this foundation of research, I go on to explain how my own work brings into real space a physical embodiment of the aesthetic and philosophical ideas central to the science fiction genre, and how this disruption between the boundaries of digital space and physical space offers new ways to understand their relationship. I detail the unique process of creating an individual piece, and I reveal how the titles of some works concretize their link to the science fiction genre. Additionally, I place my work within the Romantic tradition of painting, and compare and contrast my work with other artists, both historical and contemporary.
Program Director's Department
Graduate School of Art
Daniels, Brandon, "Artificial Infinite" (2015). Graduate School of Art Theses. ETD 28. https://doi.org/10.7936/K75H7DGV.