Technical Report Number
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create nonlinear projections that balance their linear perspective view of a scene with elements of aesthetic style, layout and relative importance of scene objects. Manipulating the many parameters of a linear perspective camera to achieve a desired view is not easy. Controlling and combining mul-tiple such cameras to specify a nonlinear projection is an even more cumbersome task. This paper presents a direct interface, where an artist manipulates in 2D the desired projection of a few features of the 3D scene. The features represent a rich set of constraints which deﬁne the overall projection of the 3D scene. Desirable properties of local linear perspective and global scene coherence drive a heuristic algorithm that attempts to interactively satisfy the sketched constraints as a weight-averaged projection of a minimal set of linear perspective cameras. This paper shows that 2D fea-ture constraints are a direct and effective approach to control both the 2D layout of scene objects and the conceptually complex, high dimensional parameter space of nonlinear scene projection. The simplicity of our interface also makes it an appealing alternative to standard through-the-lens and widget based techniques to control a single linear perspective camera.
Washington University in St. Louis, Department of Computer Science Engineering, "Interactive Manipulation of 3D Scene Projections" Report Number: WUCSE-2005-13 (2005). All Computer Science and Engineering Research.
Permanent URL: http://dx.doi.org/10.7936/K77W69K0